
Haldan Shepherd
Warpstorm Consulting
0
|
Posted - 2014.03.21 00:21:00 -
[1] - Quote
Whats up Crackheadz?
do you even play your own game? Industy is more than Mining Frigate I and i can fly Venture and its like btzzzz, btzzzz, btzzzzzzzzzzzz and i can melt Roidz!!! LOL!!!
* I think the only valid Point is perfect Ore refining Skills should net in about 99% refine. (Without Implants. Implants should be an Option to get an extra 1% or to compensate missing Skills / training Time). Giving Player Outposts an extra % is ok so they don't have to use Implants or need less training to get maximum yield.
* For me it looks like supply from 0-sec / Wormhole Minerals is bigger than demand in Highsec and supply from High-sec Minerals is lower than demand in 0-sec. So for me it would make sense to buff Trit, Pye, Mex, Iso in 0.0 and / or nerf it in High-Sec
* Nerfing Scrapmetal Reprocessing is a very bad Idea. It will affect loot and salvage, Noctis, Marauders. Making Meta 1-3 more worthless. Most of these Items reprocess to High Sec Minerals and will increase their demand. Making Highsec Mining even more attractive and drive Mission Runners to skip looting and blitzing missions more. When an Ratter says he gets 1/4 to 1/3 from Loot and Salvage and you cut 50% of that Loot that mostly goes to Trit, Pye, Mex, Iso I would say your are making it more difficult for 0-sec industry, as this increases demand to haul these Minerals from High-Sec. I would suggest to add another skill like "Advanced Scrapmetal Processing" to get ~99% refine on Items with perfect Skills.
* Ore Compression is not Mineral Compression. When you refine Ore you get Minerals (There is no way of turning Minerals back to Ore to use your compression). Players will stop to refine their Ore to sell Minerals and will only sell Ore. Only Builders will refine at the location where they are building their Stuff. And they will not use NPC Stations as every % counts, because of their huge amount to refine. They will use Refining Arrays for the extra 2%. You are actively working on making an entire Skilltree unattractive for most Players. I would suggest to add something like "Superdense Compressed Tritanium Coin" that needs 1m Trit and some extra Material to build and that Coin has maybe 100m-¦ Volume and can be refined back to 1m Trit with loosing the extra Material.
* Refining Arrays are way to strong as they are not affected by station tax (NPC or Corp Tax). Your Blog didn't explained if they are affected by skills (i would assume they do). They can be used by One-Man-Corps. Compression Array is way to strong (or you have to buff Rorqual by a huge amount) because Anchoring I only needs like 10 Minutes compared to 1 Year before you can use an Rorqual. Btw. Rorquals rarely go to Belts they spent most of their Time sitting in POS waiting for Haulers bring in Ore to compress it (and giving Links while sitting inside POS - i know it has something to do with your balancing risk vs. reward and making 0.0 attractive and giving opportunities for pvp-focused players etc.).
* "It is also important to note that NPC station reprocessing rates are not being changed for now." Let me translate that into an more understandable Statement: "We give a **** about the **** that is called our Game Database!" In the beginning there where very few Stations that had Refining Service. These Stations where owned by NPC-Mining-Corps (25%-40% Station Equipment). Later CCP discovered that this was a bad Design so they added Refining Service to all Stations (50%) but all Stations that already had Refining Service (the NPC-Corps that specialized in Mining) remained unchanged. So now Concord and all Pirate Faction Stations have better Refining Equipment than "Poksu Mineral Group MINING OUTPOSTS". I would suggest to add yellow stripes to Stations with less than 50% Refining Equipment so they look faster. |